Prototype release (v0.1)
The GuildMaster » Devlog
I wanted to follow the principle of "make it exist," then "make it better," and maybe one day "make it profit (fame/money)".
It's very incomplete, but I already know which areas need improvement
(currently, all missions are automatically successful).
1. I want to add a mission success calculation system based on the heroes sent and the items taken.
2. I want to redesign the money counting system to display the total cost and income (with a summary just before starting the quest).
3. There is a very incomplete debug mode activated by pressing F10; I want to improve it to make debugging the game easier.
4. UX: Add a popup to confirm when launching a quest, and a popup when quitting the game.
Files
game.zip 10 MB
33 days ago
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The GuildMaster
Handle as the guild master
Status | In development |
Author | Raidez |
Genre | Strategy |
Tags | 2D, Fantasy, Management, Singleplayer |
Languages | English |
More posts
- Goodbye Raylib, Hello Godot (v0.4)20 hours ago
- Add summary windows (v0.3)27 days ago
- Small update (v0.2)31 days ago
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