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The GuildMaster

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Devlog

  • Goodbye Raylib, Hello Godot (v0.4)
    October 03, 2025 by Raidez
    I decided to switch from Raylib to Godot for several reasons: Make UI with Raylib is hell, Godot has a great UI system (even if is not very appealing right now). More export options (you can play on w... Continue reading
  • Add summary windows (v0.3)
    September 06, 2025 by Raidez
    I added a summary window before starting the quest, showing total costs and income (with OK/cancel buttons). Not much else has changed, except for some bug fixes and a LOT of code refactoring. TODO: A... Continue reading
  • Small update (v0.2)
    September 02, 2025 by Raidez
    I modified the mission success calculation system to take into account the heroes sent and the items taken. I also decided that only 5 items can be taken per quest. With the new calculation system, I... Continue reading
  • Prototype release (v0.1)
    August 31, 2025 by Raidez
    I wanted to follow the principle of "make it exist," then "make it better," and maybe one day "make it profit (fame/money)". It's very incomplete, but I already know which areas need improvement (curr... Continue reading
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