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Devlog
Goodbye Raylib, Hello Godot (v0.4)
October 03, 2025
by
Raidez
I decided to switch from Raylib to Godot for several reasons: Make UI with Raylib is hell, Godot has a great UI system (even if is not very appealing right now). More export options (you can play on w...
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Add summary windows (v0.3)
September 06, 2025
by
Raidez
I added a summary window before starting the quest, showing total costs and income (with OK/cancel buttons). Not much else has changed, except for some bug fixes and a LOT of code refactoring. TODO: A...
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Small update (v0.2)
September 02, 2025
by
Raidez
I modified the mission success calculation system to take into account the heroes sent and the items taken. I also decided that only 5 items can be taken per quest. With the new calculation system, I...
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Prototype release (v0.1)
August 31, 2025
by
Raidez
I wanted to follow the principle of "make it exist," then "make it better," and maybe one day "make it profit (fame/money)". It's very incomplete, but I already know which areas need improvement (curr...
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