Goodbye Raylib, Hello Godot (v0.4)


I decided to switch from Raylib to Godot for several reasons:

  1. Make UI with Raylib is hell, Godot has a great UI system (even if is not very appealing right now).
  2. More export options (you can play on web right now).
  3. And because.

Porting all the codebase took a lot of time, but I managed to change everything.

The game is completely different now, look at the project main page I will try to update it soon.

Several things are still missing:

  1. Not really appealing game (graphics, sound and music).
  2. No options, no save/load, no main menu, no pause menu.
  3. Resolution locked
  4. Create quest is complex (I even create a website to help me generate the json files https://raidez.github.io/).
  5. Use better assets (right now, I just use free assets from the internet).
  6. The game is very cluncky you know what I mean.

I already thought about the appeal of the game by remaking scenes. I will probably make small updates to add each scenes one by one.

Oooh, I also renamed the game to "The GuildMaster" because "Never Split the Party" was already a Steam game and yes, I know GuildMaster is also taken but I think it fits the game better.

Files

v0.4-windows.zip 30 MB
12 hours ago
v0.4-linux.zip 24 MB
12 hours ago
v0.4-web.zip Play in browser
12 hours ago

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